According to the statistics of this council, there are currently four million professional computer gamers in Iran, most of whom are fans of foreign games.
According to Iran digital economy annotation, the Secretary of the Supreme Council of the Cultural Revolution, the Computer Games Foundation was formed based on the resolution of the Supreme Council of the Cultural Revolution in 2015, which needs to be updated, and it is necessary to review and improve the participation and use of people’s organizations with capacity in this field.
The 7th meeting of the “Moeen” council of the coordinating and steering headquarters for the implementation of the country’s cultural engineering plan, chaired by the secretary of the Supreme Council of the Cultural Revolution and with the presence of the head of the cultural commission of the Islamic Parliament, the deputy minister of culture and Islamic guidance, the director of the seminaries of the Sisters, the representative of the international cultural policy council, The CEO of the National Foundation of Computer Games was held.
At the beginning of the meeting, “Khosrupanah” appreciated the valuable actions of the cultural and social headquarters and said: “The preparation of provincial budgets and emphasizing the need for careful and careful monitoring of the way cultural budgets are spent in the provinces and preventing the allocation of these resources for the current expenses of the institutions, allocation The validity of its implementation in 1402 and the budget forecast of 2024 have been valuable achievements of this field.
In line with the approval of the policies of this area, he said: “The preparation of documents for music, cinema, fashion and clothing, handicrafts, Arba’in and the model for the preparation of policies and regulations for the field of toys are part of the ongoing activities of this headquarters, and by the end of the year, the work will be final and directed The approval will be sent to the Supreme Council of the Cultural Revolution.
The Secretary of the Supreme Council of the Cultural Revolution continued his speech about the need to update the laws and said: “The Computer Games Foundation was formed based on the resolution of the Supreme Council of the Cultural Revolution in 2015, which needs to be updated, and it is necessary that the said resolution, considering the capacities of the Supreme Council of Cyberspace, count the gaps The law in the field of development and regulation, participation and utilization of people’s organizations with capacity in this field should be reviewed and amended.
“Hajiloui”, the secretary of the cultural and social headquarters, mentioned infrastructure measures and structured communication with the country’s program and budget organization as two important achievements of the coordination and leadership headquarters of the country’s cultural engineering map, which is held under the chairmanship of the first vice president, and added:
“The estimate of the budget required for the implementation of the cuts in 31 provinces, which will be finalized by the end of the year, should be planned in such a way that the allocated budgets are spent in line with the implementation of the priority cultural programs of the provinces with the focus on people’s groups and non-governmental organizations, in order to see the effect. Let these projects solve the most important cultural issues of each province.”
In the continuation of the meeting, Haji Hashemi, the CEO of the National Foundation of Computer Games, presented a report on the actions of the foundation regarding the consumption of digital games in Iran and announced: “34 million people in the country play computer games, spending about 95 minutes. “The average age of those who play is 23 years old.”
He announced the number of professional gamers in the country as 4 million and said: “Unfortunately, only foreign games are popular among professional gamers, so it is necessary for all ministries to make efforts to popularize Iranian games.”
Then “Amozade”, the director of media and cyber space of the cultural and social headquarters, presented the performance evaluation report of the National Computer Games Foundation and the members of the meeting discussed the issue.
“Mohammad Hossein Saee”, a member of the Supreme Council of Cultural Revolution, emphasized on institutional mapping in computer games and said: “The connection between the ecosystem of computer games and other ecosystems should be provided.” He considered the main problem of computer games in the country to be the economy and continued: “The lack of human resources is one of the problems in this field that must be solved.”
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